![]() Overall, I think this can be a great option with enough attentiveness. You’d have to be careful with this option: Berserker Frenzy already ticks down your health, and the -15 penalty to all defenses vs Bloodied opponents can be rough on a front-liner since this build centers on Wizard buffs, the sacrifice effect may end up recharging unwanted spell tiers. Personally, I’d rather stick these abilities on an ally so the Warlock can stay devoted to dealing damage.Īdmittedly, I haven’t gone on a full Blood Mage Warlock run yet but there’s some nice benefits here, particularly in longer battles, if you can handle the randomness and micro-management. Pull of Eora is a fantastic tool for clustering enemies, and with the Upright Captain’s Belt, you can jump right into the fray. Here’s a few considerations:Ī generalist Wizard gains access to Combusting Wounds, which when combined with the character’s out-of-this-world Action Speed and Carnage, can deliver a lot of damage packets in quick succession. ![]() Berserker Frenzy has a couple drawbacks, which are easy for a Wizard to counteract - we’ll get to that in the abilities section.įor Wizard, the choices are obvious: basic Wizard, Blood Mage or Evoker. This guide will focus on a hybrid of melee and magic (Berserker/Evoker) to capitalize on both classes’ strengths – and of course, the fiery flavor and fun of playing a character who teeters between scholar and savage.īerserker is our go-to Barbarian subclass for its Frenzy bonuses to PEN and AR (+2 each) and bonus Hit-to-Crit conversion (30%) with melee and Carnage attacks. There’re a few ways to build an effective Warlock from either side of the aisle: you could, for example, load up on Wizard buffs and go to town with Citzal’s Spirit Lance and Combusting Wounds or devote your rotations to casting with enhanced PEN and speed. The specific build I’m covering in this guide centers on Burn damage, which is ineffective in some areas of the game and can be a hassle in PoTD. Countering these negative effects regularly can be a bit daunting for new players. Warlock has a few caveats worth mentioning before committing to the multiclass, most of which stem from Berserker’s Frenzy variant, which confuses, damages, and obscures the user’s health while active. There’s a lot of cool tricks you can pull off with this one, and at ~80 hours using the combo, I’m still finding new ways to play it. It’s also pretty resilient with Barbarian passives and Illusion and Enchanting spells filling in defensive gaps.įor me, the biggest allure is in the multi’s presentation and synergy: bursting down front-liners with a Fireball and then speeding through the gibs, axes unleashed, towards a hapless wizard Leaping into a cluster of disabled, clumped foes followed up with Torrent of Flame tagging a mid-liner with Ninagauth’s Death Ray and running havoc throughout the battlefield. Warlock is a powerhouse multiclass, which offers solid damage through both martial and melee abilities, and superb flexibility via grimoires, Action Speed bonuses, and Berserker Frenzy (a wonderfully consolidated set of effects we’ll get into momentarily). ![]() ![]() Berserker/Wizard has been my favorite multi-class since Deadfire launched over a year ago and I hope this guide highlights its strengths while providing options for the player to tailor it to their preference. Over the last few months, I’ve been condensing ideas on Warlock into a guide. I haven't tried it in turn-based, but judging from the way action speed works in that mode, it's not going to perform as smoothly. Edit: I forgot to mention this guide is intended for Real Time with Pause mode.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |